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The chess master dares you to game of chess. Checkmate!

Improving Your Game with the Help of Computers

While the famous Man versus Machine matches of Garry Kasparov against IBM's Deep Blue supercomputer and Vladimir Kramnik’s match against Deep Fritz get all the media attention, the question is: How can computers help people play better chess?

There are articles on how to beat chess-playing computers. One tip is to open with a highly unusual move. Computers know all the common opening moves. If you open with your own unorthodox, silly, suboptimal move instead of the Ruy Lopez or Caro-Kann, it's forced to use up processing time to calculate the optimum response instead of waiting until the middle of the game. Now the question becomes: If you want to use the Sicilian Defense or The Queen's Gambit Accepted when you play a real person, why practice something you invented just to trick a computer? What use would this be in a real game or tournament? Not much! However, if you've discovered a new super opening and want to test it out against a computer, you can do just that. You can also stop and analyze the game at any point.

Playing chess with a computer is good as:

  1. A training tool.
     
  2. A resource to make it easier to learn from past games.
     
  3. A tool for analyzing the game.
     
  4. A way to practice when no person is available.

There's a wide range of chess computers and software on the market. Brands of chess computers include Excalibur, Novag, and Saitek. Chess computers are available in handhelds, portable, and desktop designs. Chess software includes Shredder and Fritz.

The same computer you play with when you have no partner can also teach you what you're doing wrong. If you're a beginner, a good chess computer or software program can play against you and point out your errors. Playing with a computer will provide you with good feedback, too. If you're already a grandmaster, you don’t need a computer to teach you, but to support your strategies against your opponents.

Of course, you need to learn the basics from playing with other people and reading the best books on the subject, too.

In the book Mortal Games: The Turbulent Genius of Garry Kasparov, Fred Waitzkin relates how, during the world championship tournament of 1990 against Anatoly Karpov, part of Garry Kasparov's team consisted of a database of past chess plays, with someone constantly scrolling through them to research them. If Karpov opened a game with the Zaitsev, that night they would research that opening on the assumption that he might open with it again. Of course, he and his team thoroughly researched his King's Indian defense.

Naturally, computers are used to analyze chess positions and theories. The game is far too complicated for anyone to have developed a complete start-to-finish guide the way a basic strategy for blackjack has been developed, but the end game has been analyzed. Chess computers have databases of all 3-, 4-, and 5-piece end games.


 

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